WEBVTT 00:00:16.000 --> 00:00:19.520 Consider the fundamental aspects of fighting. 00:00:19.520 --> 00:00:26.880 First, the criminal, before starting a successful fight, throws a powerful bundle of aggressive 00:00:26.880 --> 00:00:36.320 energy into the subconscious of the victim, programming their defeat, hypnotizing the 00:00:36.320 --> 00:00:44.400 victim to accept this defeat, and only then he starts the fight, being already 100% sure 00:00:44.400 --> 00:00:49.720 of the successful outcome of the fight. 00:00:49.720 --> 00:00:53.680 How the victim accepts defeat is very simple. 00:00:53.680 --> 00:00:59.440 Uncontrollable fear builds up, paralyzing the physical body. 00:00:59.440 --> 00:01:04.600 The main thing here is to be consistent. 00:01:04.600 --> 00:01:05.600 Not to backpedal. 00:01:05.600 --> 00:01:12.360 Oh, I'm sorry, I didn't mean to offend you or make you angry, so please calm down. 00:01:12.360 --> 00:01:18.200 This will be another manifestation of weakness and will give the attacker even more confidence 00:01:18.280 --> 00:01:23.960 that the victim has surrendered and is ready for the reprisal. 00:01:23.960 --> 00:01:28.640 So if a criminal has been challenged, one must prepare to fight back adequately. 00:01:28.640 --> 00:01:34.560 First, you must know that the criminal has hypnotic abilities and has his tactics to 00:01:34.560 --> 00:01:38.600 inspire fear and intensify intimidation. 00:01:38.600 --> 00:01:45.600 The first step in stopping the growing fear is to control a safe distance, because as 00:01:45.640 --> 00:01:51.400 soon as the victim accepts their subconscious defeat, the distance between the assailant 00:01:51.400 --> 00:01:57.400 and the victim immediately enters a critical phase, and as a consequence, the outcome is 00:01:57.400 --> 00:01:58.880 tragic. 00:01:58.880 --> 00:02:04.720 The second step is the effective use of force against the attacker. 00:02:04.720 --> 00:02:09.880 Depending on the individual preferences, power technologies can be as follows. 00:02:09.880 --> 00:02:12.880 First, martial arts. 00:02:12.880 --> 00:02:19.880 Karate, Kung Fu, Boxing, Wrestling. 00:02:21.880 --> 00:02:28.760 Two, training and mastery of a wide range of weapon technologies, the main function 00:02:28.760 --> 00:02:37.400 of which is their remote effect, high speed and impact force, capable of inflicting non-lethal 00:02:37.400 --> 00:02:41.840 damage to the physical body of the enemy. 00:02:41.840 --> 00:02:48.840 Between the ages of 3 to 16, a child can perfect any weapon technology in the process of training.